| | Name | Type | Brief | Cost | Quest |
| | Bank | Money Related | Store your gold safely in your cult bank | 500,000 | |
| | Cult Telepathy | Communication | Annoy your cult mates by sending them telepathic messages all the live long day! | 50,000,000 | |
| | Dark Pyramid | XP Booster | Apparently has a chance of giving bonus XP for killing something. It's rumoured to be between 30% and 100%. | n/a | The Dark Pyramid |
| | Exchange Insider | Money Related | This gives you better rates at the platinum exchanges. Somewhere between 5% to 25% | n/a | Master Exchanger |
   | Forest | Safe Haven | Bloody great load of trees slap bang in the middle of your CS. Very pretty. And a safe haven for Elf types. | 150,000 | |
| | Forge | Item Making | Can't be arsed wandering to the nearest forge? Who can blame you. Get your very own in your Cult Square. | 50,000,000 | |
    | Graveyard | Safe Haven | Bury your dead! And a safe haven for your undead. | 20,000 | |
| | Health Emitter | Remote Regeneration | Gives you an injection of 250 HP every half hour. | 25,000,000 | |
| | Health Emitter Upgrade | Remote Regeneration | Get a jab of 500 HP every half hour. Requires the basic Health Emitter first. | 50,000,000 | |
| | Health Flame | Stats Booster | It burns!!! But strange gives you +25 HP to your base stats. | n/a | Lighting the Flames (Part 1) |
   | Heavengate | Safe Haven | Heavengate. Not a gate to heaven, a safe haven for holy types. | 150,000 | |
   | Hellgate | Safe Haven | Hellgate in your cultsquare. Works the same a other hellgates. | 150,000 | |
  | Hospital | Safe Haven | Hospital... Ah the place of n00bs. Still, its a nice cheap addon and safe haven for Humans and Monks. | 20,000 | |
| | Improved Training Grounds | XP Booster | Allegedly gives 75% more XP from cult kills. Of course, any creature worth doing that with now has reduced cult XP... | 100,000,000 | |
| | Life Nexus | Safe Haven | A big fat nexus of life. Safe Haven for all. And one which doesn't, by default, give you any MP or HP back. So mostly pointless. | 50,000,000 | |
| | Mana Emitter | Remote Regeneration | A free 250mp every half hour. So that's about a quarter of a spell for most people. | 25,000,000 | |
| | Mana Emitter Upgrade | Remote Regeneration | 500mp every half hour. So nearly half a spell then. | 50,000,000 | |
| | Mana Flame | Stats Booster | A free and puny +25 MP to base stats | n/a | Lighting the Flames (Part 2) |
| | Mana Shrine | Regeneration | A must have for the poor little elfies. Somewhere to recharge MP. | 25,000,000 | |
| | Mixer | Item Making | Can't be arsed to get to a Mixer? Get your own one in your Cult Square. | 25,000,000 | |
| | Nexus Link | Safe Haven | This links your Cult Life Nexus to other Life nexus and allows you to gain some HP back from them. | n/a | No Eye In Team |
   | Orcish Camp | Safe Haven | Waaarrrgh! Fixor meh up! Safe haven for the orcy types | 150,000 | |
| | Psychic Training | XP Booster | Sleep with an item which has the Psychic Link skill and you get 20xp every half half. Excuse me while I wet my pants with excitement. | 25,000,000 | |
| | Psychic Training Upgrade | XP Booster | More XP per half hour if you have an item with the Psychic Link skill equipped. I'm still not excited. | 50,000,000 | |
| | Psychic Training Upgrade+ | XP Booster | Even more XP per half hour if you have an item with the Psychic Link skill equipped. And I'm still not excited. | 75,000,000 | |
| | Psychic Training Upgrade++ | XP Booster | Double plus good XP? No. 200xp every half hour with an item equipped which has the Psychic Link skill. | 100,000,000 | |
| | Recall Totem | Transportation | Possibly the most useful CS feature. The Recall Totem allows you to recall from almost anywhere to your cult square for 5AP | 25,000,000 | |
    | Shadow Stone | Safe Haven | Shadowy safe haven for Shadow types | 150,000 | |
| | Team Training | Stats Booster | Improves the Team Work skill. Which was crap to begin with so any improvement should be good. Only it isn't | n/a | Qualyn Forces |
| | Teleport Amplifier | Transportation | Adds 1 to the cult member's teleport range. | n/a | Ward Warden |
| | Trading Post | Money Related | Can't be arsed to go to the Trade Networks? Get a window in the market in your own Cult Square. | n/a | Guild of Traders |
| | Training Grounds | XP Booster | Get an extra 50% XP from cult kills. Assuming you can find any creatures without reduced cult XP... | 10,000,000 | |
| | Treasure of the Templars | Money Related | Adds approximately 30% more gold per kill to the Gold Collector skill, for a total of 150%. Gold Collector skill required. | 25,000,000 | |
| | Vault | Money Related | Don't carry that PP around! Stick it in the vault! | 100,000,000 | |
| | Warp Gate | Transportation | Warp about the place with your own shiney Cult Warp. Still charges you to use it though which is cheeky. And 1000gp for any return journey. | 25,000,000 | |